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SLACTIONS 2012 | SLACTIONS – Life, imagination, and work using metaverse platforms

The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life, OpenSimulator, Open Croquet, Activeworlds, Project Wonderland, and others, including MMORPGs such as World of Warcraft, and virtual worlds based on social networks, such as *-ville and others, providing a forum for the research community to present and discuss innovative approaches, techniques, processes, and research results.

via SLACTIONS 2012 | SLACTIONS – Life, imagination, and work using metaverse platforms.

 

May 18, 2012 Posted by | AI and Robotics, avatars, Gaming and education, Research, Research methodology, Virtual Worlds | , , , , , , , , | Leave a comment

Government’s Virtual Worlds Go On Display

The virtual worlds operated by federal agencies are evolving in several directions and many of them — including more than 20 government virtual world projects — will be on display this week, May 16-18, at the 6th Federal Consortium for Virtual Worlds (FCVW) Conference.

via Government’s Virtual Worlds Go On Display.

 

May 17, 2012 Posted by | digital archives, digital curation, Science, Virtual Worlds | , , , , | Leave a comment

Oakland University – E-Learning and Instructional Support (ELIS) – e-Cornucopia – 2012 Intro

Friday, June 8, 2012

8:00 am – 4:30 pm

Oakland Room in the Oakland Center at Oakland University

Creativity is necessary in today’s world as never before; to solve problems, engage students and workers in learning, generate prosperity, build a viable ecology and adapt to rapidly changing technology, society and culture.

This one-day conference includes 3 tracks that are brimming with knowledgeable presenters who are using technology in exciting ways to encourage creativity. There is also an entire track dedicated to the use of the iPad to stimulate creative learning.

This year’s keynote speaker is Mike Pegg, Senior Product Marketing Manager, Developer Platforms at Google. Mike will discuss The Democratization of Creative Tools.

Continental breakfast, lunch & afternoon snack will be provided.

Participants will be allowed guest access on the campus’ wireless internet.

If you are unable to attend in person, you may register to attend virtually via Elluminate.

Only those attending in person will be eligible for door prizes.

Contact: Diane Underwood (ddunderw@oakland.edu), Nic Bongers (bongers@oakland.edu) or Cathy Cheal (cheal@oakland.edu)

Mission Statement: The annual e-Cornucopia Conference developed and offered through e-Learning and Instructional Support at Oakland University, has a mission to support faculty in online teaching and learning. The title of the conference, e-Cornucopia as originally suggested by Nic Bongers, was to emphasize the growing abundance of online teaching software and pedagogical activities. Our first conference in 2009 highlighted the software needed in instructional technology units. Our second conference in 2010 focused on teaching with social media. Our third conference’s theme in 2011 was open learning.

via Oakland University – E-Learning and Instructional Support (ELIS) – e-Cornucopia – 2012 Intro.

 

May 2, 2012 Posted by | 21st century education, Best practices, Online teaching and Learning | , , , | Leave a comment

Library 2.012 Call for Advisory Board, Partners, and Sponsors!

Library 2.012 Call for Advisory Board, Partners, and Sponsors!

We are pleased to announce the Library 2.012 worldwide virtual conference, October 3 – 5, 2012. This free conference is being held online, in multiple time zones, over the course of two days (three actual calendar days when including all time zones). The Library 2.012 conference is a unique chance to participate in a global conversation on the current and future state of libraries.

To be kept informed of the latest conference news and updates, please join the Library 2.0 network and conference website at http:/www.library2012.com. Conference strands include physical and virtual learning spaces, evolving professional roles in today’s world, organizing and creating information, changing delivery methods, user-centered access, and mobile and geo-social information environments.

May 1, 2012 Posted by | digital curation, Research | , , | Leave a comment

HIGHER EDUCATION TEACHING & LEARNING ASSOCIATION CONFERENCE JANUARY 13-15, 2013, ORLANDO

HIGHER EDUCATION TEACHING & LEARNING ASSOCIATION CONFERENCE
JANUARY 13-15, 2013, ORLANDO

You are invited to submit a proposal for a presentation on emerging pedagogic or administrative technologies, approaches and issues in higher education. Although the meeting is structured into thematic tracks, we are open to the gamut of topics on new developments in higher education. This Higher Education Teaching & Learning Association conference is being held, January 13-15, 2013 in Orlando, in partnership with the University of Central Florida, whose campus will be its venue. A proceedings book of abstracts will be produced and best papers will be published in the HETL Review online journal.

Details are at: http://www.fctl.ucf.edu/hetl2013/ . Any questions should be sent to Charles Wankel, wankelc@stjohns.edu , Skype: mgtprof.

Charles Wankel, St. John’s University, New York, Program Co-Chair
Melody Bowdon, University of Central Florida, Program Co-Chair
Patrick Blessinger, HETL, Chair of the Cutting-Edge Technologies Track
Olga Kovbasyuk, Far East Russia Global Learning Center, Chair, Innovative Pedagogies Track
Agata Stachowicz-Stanusch, Silesian U. of Technology, Chair, International Collaborations Track

May 1, 2012 Posted by | 21st century education, Best practices, Blended Education | , , , | Leave a comment

Exploring Spaces for Learning

Exploring Spaces for Learning

The International Higher Education Teaching and Learning Association (http://hetl.org/) cordially invites you to attend the 2013 International HETL Conference to be held at the University of Central Florida, in cooperation with the UCF Karen L. Smith Faculty Center for Teaching and Learning.

In Towards Creative Learning Spaces: Rethinking the Architecture of Post-Compulsory Education (2011), Jos Boys raises intriguing questions about changes in the spaces we use in higher education, pushing educators to think beyond traditional categories of “formal” and “informal” learning sites to imagine more complex relationships between our classrooms and the world beyond them. In the wake of increasing reliance on ever-expanding virtual learning spaces, greater emphasis on experiential learning, and a push toward the global classroom, leaders in higher education must consider their work from a wide range of perspectives.

via Exploring Spaces for Learning.

 

April 25, 2012 Posted by | 21st century education, Best practices, Blended Education, Online teaching and Learning, Research, Research methodology, Virtual Worlds | , , , , , | Leave a comment

The Federal Consortium for Virtual Worlds

The Information Resources Management College (iCollege) of the National Defense University established the Federal Consortium for Virtual Worlds (FCVW) in July 2007. The consortium was created to explore multi-agency and intra- agency collaboration using the robust capabilities of virtual worlds, examining best practices across multiple sectors. The objective of the consortium is to help government agencies to share resources, training, and experience; leverage outreach capabilities and practices; connect to new partners and business opportunities; and demonstrate the benefits for virtual worlds’ collaborative capabilities.

The Federal Consortium for Virtual Worlds (FCVW) consists of over 1,600 registered members from government (federal, state & local, & international), academia, and corporate sectors. The Consortium supports individuals and organizations to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences, explore technologies that may enhance telework, and foster cross-agency collaboration. It provides a venue to share best practices and lessons learned for the collaborative use of virtual worlds, address common challenges, and create structures to share resources. An organization that uses a variety of collaborative technologies, the FCVW communication channels include an email announcements list, wiki knowledge base, and events. One of the most notable events is the Federal Consortium for Virtual Worlds annual conference, which is now in its fourth year. The 2010 conference was attended by over 350 in-person participants and over 3,200 virtual participants.

via The Federal Consortium for Virtual Worlds.

 

April 6, 2012 Posted by | 21st century education, Best practices, Disability, Gaming and education, Online teaching and Learning, Research methodology, Virtual Worlds | , , , , , | Leave a comment

5th Annual Virtual Worlds Best Practices in Education Conference

5th Annual Virtual Worlds Best Practices in Education Conference.

Virtual World Best Practices in Education Conference
March 15- 17, 2012
4 Days and Counting…
A Program Committee Update
 
Yes, the schedule is now public and available at http://vwbpe12.vwbpe.org/
 
The theme is “Be Epic!” so programs had no choice other than to open at 2 pm SLT on Thursday with KnowClue Kidd  (RL Marianne Malmstrom) and then close with fourworlds ra ( Botgirl’s human alt)http://bit.ly/zNU17V on Saturday at 3 pm.

March 11, 2012 Posted by | 21st century education, Best practices, Disability, entrepreneurship, Gaming and education, Virtual Worlds | , , , , , , , | Leave a comment

Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012 : SPECIAL CALL FOR LEARNING GAMES, SERIOUS GAMES AND GAME-BASED EDUCATION

BOSTON, MA – March 02, 2012 – The Immersive Education Initiative today issued a special call for learning games, serious games and game-based education to be presented at iED 2012 Boston this June. April 1st is the abstract deadline for papers, posters, workshops, panels and general presentations. May 1st is the abstract deadline for demos and outliers (novel late-breaking research and technology). Details are available on the official Immersive Education (iED) Summit website at http://summit.ImmersiveEducation.org

Building on the success of the previous seven years of Immersive Education conferences, iED 2012 Boston has a special focus on learning games, serious games and game-based teaching and learning technologies and systems and full, augmented and mixed reality (FAM).

via Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012 : SPECIAL CALL FOR LEARNING GAMES, SERIOUS GAMES AND GAME-BASED EDUCATION.

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March 3, 2012 Posted by | 21st century education, Gaming and education, Research methodology, Virtual Worlds | , , , , | Leave a comment