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AJET: Australasian Journal of Educational Technology Home Page

AJET submissions from 30 December 2011

Commencing 30 December 2011, authors can [submit articles] to AJET using AJETs new journal submission and management system. The new system has been put in place to enable ascilite to more effectively manage journal submissions. Authors will need to register before submitting an article. The registration system provides authors with the option of registering as an author and / or reviewer. We encourage you to register as both an author and a reviewer.

Volume 28, Special issue, Number 3, 2012

AJET 28(Special issue, 3) was published on 25 April 2012. Readers are invited to select file format, window width, font and font size to suit their personal preferences for screen reading comfort. For environmental sustainability purposes, we endeavour to make screen only reading as attractive as we can.

Mark J. W. Lee, Barney Dalgarno and Helen Farley Editorial 28(3): Preface to the Special issue

Virtual worlds in tertiary education: An Australasian perspective [HTML]

[PDF]

Des Butler Second Life machinima enhancing the learning of law: Lessons from successful endeavours [HTML]

[PDF]

Michael Henderson, Hui Huang, Scott Grant and Lyn Henderson The impact of Chinese language lessons in a virtual world on university students’ self-efficacy beliefs [HTML]

[PDF]

Sue Gregory and Yvonne Masters Real thinking with virtual hats: A role-playing activity for pre-service teachers in Second Life [HTML]

[PDF]

Swee-Kin Loke, Phil Blyth and Judith Swan In search of a method to assess dispositional behaviours: The case of Otago Virtual Hospital [HTML]

[PDF]

Denise Wood and Julie Willems Responding to the widening participation agenda through improved access to and within 3D virtual learning environments [HTML]

[PDF]

Sarah Stewart and Deborah Davis On the MUVE or in decline: Reflecting on the sustainability of the Virtual Birth Centre developed in Second Life [HTML]

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Margaret Wegener, Timothy J. McIntyre, Dominic McGrath, Craig M. Savage and Michael Williamson Developing a virtual physics world [HTML]

[PDF]

Katherine Wimpenny, Maggi Savin-Baden, Matt Mawer, Nicole Steils and Gemma Tombs Unpacking frames of reference to inform the design of virtual world learning in higher education [HTML]

[PDF]

via AJET: Australasian Journal of Educational Technology Home Page.

 

April 25, 2012 Posted by | 21st century education, Best practices, Blended Education, Disability, Gaming and education, Online teaching and Learning, Research, Research methodology, Science, Virtual Worlds | , , , , , , , , | Leave a comment

Upcoming events at Minerva, SL

Minerva is the online teaching and research space for the Department of Women’s Gender and Sexuality Studies at the Ohio State University. Our research and study space in Second Life has an orientation area, classroom spaces, and a large meeting area that is open to the public. Thanks to a grant from the American Association of University Women, we are able to present a series of free lectures in support of the growing women’s community in virtual worlds.
PRESENTATION: VIOLENCE AGAINST WOMEN IN NATIVE AMERICAN COMMUNITIES
This Sunday, April 8,  at 11am Pacific (2pm Eastern, 7pm GMT) we will be presenting a talk on violence against women in Native American communities  by Nancy K McDonald Miller (SL: Nany Kayo).
Nancy McDonald Miller is the founder and executive director of Virtual Native Lands, an educational organization promoting the use of virtual worlds technologies to benefit Native American communities.  Virtual Native Lands provides facilities and services for individuals and organizations interested in authentic Native American culture.  Established in 2008, Virtual Native Lands is currently the only Native American educational organization in existence on any virtual world platform.

 

Prior to her work in virtual worlds, Ms. McDonald Miller was a Windows software engineer for more than 20 years.  She is currently enrolled in the University of Washington Designing Virtual Worlds certification program.  She  is an enrolled citizen of the Cherokee Nation (Oklahoma).
We meet as usual, at the Minerva amphitheatre.
To join us you must download the Second Life client, here:
http://secondlife.com/support/downloads/
Then use the link on that page to join Second Life (free).
Use this link to arrive at the Minerva amphitheater: http://slurl.com/secondlife/Minerva/53/218/27
ART EXHIBIT: ST ISABELLA’S ISLE
By request, we have continued “St. Isabella’s Isle” the art exhibit created by Indea Vaher for Women’s History Month.  This immersive space gives visitors the impression of visiting an African American seacoast community in the early part of the 20th century. Through 3D recreation, videos, music and interactive exhibits, visitors learn about the rice-growing culture of the South Caroline and Georgia Sea Islands.
This exhibit will remain open to the public until April 15.
To join us you must download the Second Life client, here:
http://secondlife.com/support/downloads/
Then use the link on that page to join Second Life (free).
Use this link to arrive at the exhibit: http://slurl.com/secondlife/Minerva/101/83/29
Then use this link to arrive at the exhibit.
UPCOMING: MIDWIFERY IN NEW ZEALAND
Sunday May 27, 11 am Pacific (2pm Eastern, 7pm GMT)
Sarah Stewart (SL: Petal Stransky) was the lead educator of the SLENZ midwifery project, conducted in conjunction with Otago Polytechnic and Christchurch Polytechnic Institute of Technology in New Zealand.  This virtual environment, which replicates a small midwifery clinic, is designed to familiarize students with midwifery techniques in a familiar simulated environment.
Sarah’s blog is here: http://sarah-stewart.blogspot.com/
More on the SLENZ midwifery build is here:
http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/

April 6, 2012 Posted by | Art in Virtual Spaces, lectures, Research, Virtual Worlds | , , , , , , | Leave a comment

The Federal Consortium for Virtual Worlds

The Information Resources Management College (iCollege) of the National Defense University established the Federal Consortium for Virtual Worlds (FCVW) in July 2007. The consortium was created to explore multi-agency and intra- agency collaboration using the robust capabilities of virtual worlds, examining best practices across multiple sectors. The objective of the consortium is to help government agencies to share resources, training, and experience; leverage outreach capabilities and practices; connect to new partners and business opportunities; and demonstrate the benefits for virtual worlds’ collaborative capabilities.

The Federal Consortium for Virtual Worlds (FCVW) consists of over 1,600 registered members from government (federal, state & local, & international), academia, and corporate sectors. The Consortium supports individuals and organizations to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences, explore technologies that may enhance telework, and foster cross-agency collaboration. It provides a venue to share best practices and lessons learned for the collaborative use of virtual worlds, address common challenges, and create structures to share resources. An organization that uses a variety of collaborative technologies, the FCVW communication channels include an email announcements list, wiki knowledge base, and events. One of the most notable events is the Federal Consortium for Virtual Worlds annual conference, which is now in its fourth year. The 2010 conference was attended by over 350 in-person participants and over 3,200 virtual participants.

via The Federal Consortium for Virtual Worlds.

 

April 6, 2012 Posted by | 21st century education, Best practices, Disability, Gaming and education, Online teaching and Learning, Research methodology, Virtual Worlds | , , , , , | Leave a comment

Positive Work Being Done in Second Life & Other Virtual Worlds | Saving the (virtual) world

One of the efforts the Mentors group has been focused on these last few weeks has been on this project of collecting news and other interesting items that would reflect the kinds of positive work being done in Second Life and other virtual worlds settings. The idea has been to then share this perspective with the world at large in order to help balance out the general image presented by popular media, which tends more often to focus on Second Life and virtual worlds as places for purely recreational gaming or which tends to take a perspective that perhaps highlights more potentially sensationalistic pursuits, like virtual sex.

So as part of this effort by the Mentors group over the last several weeks, I’ve been gathering items I thought were especially interesting from this standpoint to share. As I collected and began to study the items that caught my attention, I realized they were falling into three general categories for me…

via Positive Work Being Done in Second Life & Other Virtual Worlds | Saving the (virtual) world.

 

March 28, 2012 Posted by | 21st century education, Best practices, Gaming and education, Online teaching and Learning, Research methodology, Virtual Worlds | , , , , , , , | 1 Comment

Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012 : SPECIAL CALL FOR LEARNING GAMES, SERIOUS GAMES AND GAME-BASED EDUCATION

BOSTON, MA – March 02, 2012 – The Immersive Education Initiative today issued a special call for learning games, serious games and game-based education to be presented at iED 2012 Boston this June. April 1st is the abstract deadline for papers, posters, workshops, panels and general presentations. May 1st is the abstract deadline for demos and outliers (novel late-breaking research and technology). Details are available on the official Immersive Education (iED) Summit website at http://summit.ImmersiveEducation.org

Building on the success of the previous seven years of Immersive Education conferences, iED 2012 Boston has a special focus on learning games, serious games and game-based teaching and learning technologies and systems and full, augmented and mixed reality (FAM).

via Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012 : SPECIAL CALL FOR LEARNING GAMES, SERIOUS GAMES AND GAME-BASED EDUCATION.

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March 3, 2012 Posted by | 21st century education, Gaming and education, Research methodology, Virtual Worlds | , , , , | Leave a comment

SCoPE Seminar on e-interviews: 2/20 to 3/3 – ARVEL SIG

Join Cases in Online Interview Research�contributors and me for a 2-week Professional Reading seminar on SCoPE, now through March 3, 2012.�No event registration required. SCoPE seminars are free and open to the public. Just log in and introduce yourself!http://bit.ly/zjaKzX

via SCoPE Seminar on e-interviews: 2/20 to 3/3 – ARVEL SIG.

For those interested in the challenges and best practices of e-interviews and research projects. Free seminar series of use to researchers and educators – especially those guiding students in this process.

February 22, 2012 Posted by | 21st century education, Online teaching and Learning, Research methodology | , , | Leave a comment

Virtually Speaking Online Radio by Jay Ackroyd | Blog Talk Radio

Virtually Speaking Online Radio by Jay Ackroyd | Blog Talk Radio.

Wednesday, Feb 15 |  2 pm slt |Virtually Speaking Science | Juggernaut and Behemoth: Dispatches from the frontiers of particle physics: MIT’s Tom Levenson (Inverse Square and Balloon Juice) talks with theoretical physicist Matt Strassler Follow @TomLevenson @profmattstrasslerListen live and later on BTR

Come be part of the studio audience: 2pm slt @ StellaNova  http://slurl.com/secondlife/StellaNova/66/213/31

February 15, 2012 Posted by | Science | , | 5 Comments

Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012

Media Grid : News : CALL FOR SUBMISSIONS : Immersive Education Initiative 2012 Boston Summit : iED 2012.

Immersive Education Initiative Call for Papers – and it is nearby!

February 9, 2012 Posted by | 21st century education, Virtual Worlds | , | Leave a comment

ARVEL SIG – Applied Research in Virtual Environments for Learning

ARVEL SIG – Applied Research in Virtual Environments for Learning.

An American Education Research Association SIG for educators, scholars, and practitioners researching computer mediated 3D environments. Important voice in virtual environments research!

February 9, 2012 Posted by | 21st century education, Virtual Worlds | , , | Leave a comment

Journal of Virtual Worlds Research

Journal of Virtual Worlds Research.

An open source, cutting edge international journal that publishers research on all aspects of research on virtual worlds.

February 7, 2012 Posted by | Virtual Worlds | | Leave a comment